That's Nuts! v1.5.6
A small update that includes a handful of small bug fixes, UI tweaks, and some internal changes in preparation for our larger update coming in March.
The most noteworthy bug fix is that critters will now only be counted as missed/escaped if their body fully crosses the right edge of the playing area. In previous versions of the game, once a critter's body was more than half way off the screen the player would lose a life and the critter would disappear. This wasn't the intended behavior, but it existed for so long that everyone got used to it.
For example the dog below would have cost a life in v1.5.5, but is still hit-able in v1.5.6:
The new update also fixes a visual issue with the Meese and Mike bonus critters losing their animations after using a Clock power-up. We've also added a custom cursor for desktop versions of the game, and fixed a menu selection bug when using a controller to navigate the pause menu.
The internal changes actually make up the bulk of the update, although they shouldn't have any immediate impact on game play. We've updated the system we use to track personal and global stats so that it supports multiple game modes. That includes high scores on the global leader board, as well as your own personal scores and game play stats show in the Progress page. The 1.5.6 update will automatically port your data over to the new system so that's ready for the big update in March, which will introduce a brand new game mode!
As always, check out the release notes for the full list of changes.
Files
Get That's Nuts!
That's Nuts!
Fire nuts with your slingshot to defend the park from invaders
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